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Duration
120 hours training. Equal interactive theory and hands on lab sessions. Description
This training teaches you, non-linear and advanced character animation
editing tools for creating, animating, adapting and repurposing animation data
and editing realistic digital characters. Who
Should Attend Animators, Visual effects artists, Post-production editors,
Motion graphics artists, Web developers, Special and Visual effects engineers,
Programmers, Studio engineers, Developers for computer graphics tools, Defense
engineers, Engineers of automatically guided systems, Robotics and automation
engineers and practitioners, Surveillance engineers and more. Program
Prerequisites Participants are expected to be familiar with personal
computing skills (PC) and the basics of computer graphics.
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Course
outline - User
Interface
- Introduction
to Polygonal modeling
- Creating
Low Polygonal Character Model
- Introduction
to NURBS modeling
- Creating
curves, Editing and smoothing curve
- Creating
NURBS surfaces
- Modeling
with deformers
- Texturing
-
Lighting
-
Camera
- Animation
-
Dynamics
- Rendering
- Cloth
- Project
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| Instructor
autodesk
Certified Instructor with corporate exposure over years. Schedule
Full
Time 8:30 a.m. to 5:30 p.m. Part
Time 6:00 p.m. to 8:00 p.m. Weekend
8:30 a.m. to 1:30 p.m. Further
Information To
register, please call +971
4 3344495 |